The Mark of the Dragonfly - A New York Times Bestseller!
Piper has never seen the mark of the dragonfly until she finds the girl amid the wreckage of a caravan in the meteor fields.
The girl doesn't remember a thing about her life, but the intricate tattoo on her arm is proof that she's from the Dragonfly Territories and that she's protected by the king. Which means a reward for Piper if she can get the girl home.
The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect--everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible.
Life for Piper just turned dangerous. A little bit magical. And very exciting, if she can manage to survive the journey.
Read an excerpt
Available in hardcover, paperback, ebook, and audio formats.
Buy the book:
Books-A-Million
Amazon
Barnes & Noble
Powell's
Indiebound
Random House
Audio:
THE MARK OF THE DRAGONFLY is available in audio format, narrated by the talented Kim Mai Guest. In addition to providing the narration for other audio titles such as ANNA AND THE FRENCH KISS by Stephanie Perkins, Guest has done voice work for a number of video games and animated series such as Final Fantasy Type-O HD, G.I. Joe: Renegades, and Batman: The Brave and the Bold. All of which makes my geek girl heart so happy!
Click here to listen to a sample of THE MARK OF THE DRAGONFLY audio.
Reviews
A New York Times Bestseller
Chosen for the American Booksellers Association Indie Next List, Spring 2014
Amazon Top 20 Children's Books of 2014
Publisher's Weekly Starred Review
"Merging elements of dystopia, steampunk, and fantasy, this magnetic middle-grade debut imagines an alien world where 13-year-old Piper survives by working as a scrapper, salvaging artifacts left behind by meteor storms. Her life transforms when she rescues a mysterious girl in the aftermath of one such storm: Anna is brilliant yet disoriented, and she sports a tattoo signifying that she is held under the protection of the king of the Dragonfly territories. Piper knows that a reward awaits her if she returns Anna safely to her home. Yet passage on board the 401, a mile-long armored train, is beyond their grasp, and Anna is also being pursued by a ruthless, ominous man. With a setting drawn from an industrial revolution still in birthing pains, Johnson's narrative is marked by colloquial language and blends societal decay with a sense of burgeoning technological innovation. Piper and her new ally, the enigmatic Gee, exhibit maturity and resourcefulness at every turn in a page-turner that defies easy categorization and ought to have broad appeal. Ages 10–up."
Kirkus Starred Review
"Heart, brains and courage find a home in a steampunk fantasy worthy of a nod from Baum.
Thirteen-year-old Piper is a forthright machinist in dismal Scrap Town Number Sixteen (as charming as it sounds). Her skill at machine repair is unsurpassed, but the recent loss of her father has left her orphaned, with a need to trade destitution for something greener. While scavenging debris left by a violent meteor storm, Piper finds an unconscious girl, Anna, who wakes with severe amnesia and a propensity for analytical chatter and who bears the dragonfly tattoo given to those in the king’s inner circle. When a menacing man comes looking for Anna, the girls board the 401 (an antique locomotive run by a motley crew), radically accelerating Piper’s plans for a new life. Though Piper is initially driven by the prospect of a reward for returning Anna to what she assumes is a wealthy home, the staggeringly different girls eventually form a bond far stronger than just strategic alliance. Though there are initial echoes of Hunger Games–ian dystopian despair, these are quickly absolved as the book becomes something all its own. Consistent and precise attention to detail, from the functioning of a security system to the communicative abilities of a telepathic species, thrills. This is foremost a rugged adventure story, but there is a splash of romance (and a fabulous makeover scene).
A well-imagined world of veritable adventure. (Steampunk. 11-15)"
School Library Journal Starred Review
"In the future and on a ruined planet, orphaned Piper lives alone, making her living from mending the scraps she finds after the deadly meteor showers and dust storms that beleaguer the towns on the outskirts of civilization. She has an almost magical ability to fix things, mechanized things especially—it’s as though the objects want to be mended by Piper, and sometimes they will work only for her. One day Piper finds a young girl who is silent, amnesiac, and in terror of the man who hunts her. Marked by the tattoo of a dragonfly, the girl can’t hide until Piper spirits her away and, with the help of Gee (who can transform at will from handsome teenager to flying dragon), the stowaway girls find a safe home on steam train 401, hurtling through the hostile countryside towards King Aron’s kingdom. Johnson has brilliantly taken the dystopian genre to a level accessible to tween readers. The Mark of the Dragonfly is a fantastic and original tale of adventure and magic with steampunk elements and a little romance thrown in. The landscapes the girls pass through are imaginatively depicted and cinematically described (streets lit by glowing “night eye flowers”). Fierce battles are tempered with humor, and Piper is a heroine to fall in love with: smart, brave, kind, and mechanically inclined to boot!"–Jane Barrer, United Nations International School, New York City
Booklist
"It is a harsh life for Piper, an orphan who makes her living salvaging meteor-storm debris and repairing small machines in Scrap Town #16. When she rescues an unconscious girl, Anna, from the wreckage of a travelers’ caravan and discovers that the girl is under the protection of the king of the Dragonfly Territories, Piper knows that returning Anna to her family is the perfect chance for her to start a new life. But getting there will require a trip on the expensive and dangerous 401, a beautiful old train with mysterious guards. And that’s not their only roadblock: Anna has lost her memory. And she is very odd. And a strange, intense man who will stop at nothing to capture Anna is hot on her heels. Part Firefly and part Kenneth Oppel’s Airborn (2004), this alternate-world novel is full of mechanical wonders, magical people, and unambiguous good guys and bad guys. Appealing characters and lots of action make it a good choice for young adventure readers with a taste for steampunk."
The girl doesn't remember a thing about her life, but the intricate tattoo on her arm is proof that she's from the Dragonfly Territories and that she's protected by the king. Which means a reward for Piper if she can get the girl home.
The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect--everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible.
Life for Piper just turned dangerous. A little bit magical. And very exciting, if she can manage to survive the journey.
Read an excerpt
Available in hardcover, paperback, ebook, and audio formats.
Buy the book:
Books-A-Million
Amazon
Barnes & Noble
Powell's
Indiebound
Random House
Audio:
THE MARK OF THE DRAGONFLY is available in audio format, narrated by the talented Kim Mai Guest. In addition to providing the narration for other audio titles such as ANNA AND THE FRENCH KISS by Stephanie Perkins, Guest has done voice work for a number of video games and animated series such as Final Fantasy Type-O HD, G.I. Joe: Renegades, and Batman: The Brave and the Bold. All of which makes my geek girl heart so happy!
Click here to listen to a sample of THE MARK OF THE DRAGONFLY audio.
Reviews
A New York Times Bestseller
Chosen for the American Booksellers Association Indie Next List, Spring 2014
Amazon Top 20 Children's Books of 2014
Publisher's Weekly Starred Review
"Merging elements of dystopia, steampunk, and fantasy, this magnetic middle-grade debut imagines an alien world where 13-year-old Piper survives by working as a scrapper, salvaging artifacts left behind by meteor storms. Her life transforms when she rescues a mysterious girl in the aftermath of one such storm: Anna is brilliant yet disoriented, and she sports a tattoo signifying that she is held under the protection of the king of the Dragonfly territories. Piper knows that a reward awaits her if she returns Anna safely to her home. Yet passage on board the 401, a mile-long armored train, is beyond their grasp, and Anna is also being pursued by a ruthless, ominous man. With a setting drawn from an industrial revolution still in birthing pains, Johnson's narrative is marked by colloquial language and blends societal decay with a sense of burgeoning technological innovation. Piper and her new ally, the enigmatic Gee, exhibit maturity and resourcefulness at every turn in a page-turner that defies easy categorization and ought to have broad appeal. Ages 10–up."
Kirkus Starred Review
"Heart, brains and courage find a home in a steampunk fantasy worthy of a nod from Baum.
Thirteen-year-old Piper is a forthright machinist in dismal Scrap Town Number Sixteen (as charming as it sounds). Her skill at machine repair is unsurpassed, but the recent loss of her father has left her orphaned, with a need to trade destitution for something greener. While scavenging debris left by a violent meteor storm, Piper finds an unconscious girl, Anna, who wakes with severe amnesia and a propensity for analytical chatter and who bears the dragonfly tattoo given to those in the king’s inner circle. When a menacing man comes looking for Anna, the girls board the 401 (an antique locomotive run by a motley crew), radically accelerating Piper’s plans for a new life. Though Piper is initially driven by the prospect of a reward for returning Anna to what she assumes is a wealthy home, the staggeringly different girls eventually form a bond far stronger than just strategic alliance. Though there are initial echoes of Hunger Games–ian dystopian despair, these are quickly absolved as the book becomes something all its own. Consistent and precise attention to detail, from the functioning of a security system to the communicative abilities of a telepathic species, thrills. This is foremost a rugged adventure story, but there is a splash of romance (and a fabulous makeover scene).
A well-imagined world of veritable adventure. (Steampunk. 11-15)"
School Library Journal Starred Review
"In the future and on a ruined planet, orphaned Piper lives alone, making her living from mending the scraps she finds after the deadly meteor showers and dust storms that beleaguer the towns on the outskirts of civilization. She has an almost magical ability to fix things, mechanized things especially—it’s as though the objects want to be mended by Piper, and sometimes they will work only for her. One day Piper finds a young girl who is silent, amnesiac, and in terror of the man who hunts her. Marked by the tattoo of a dragonfly, the girl can’t hide until Piper spirits her away and, with the help of Gee (who can transform at will from handsome teenager to flying dragon), the stowaway girls find a safe home on steam train 401, hurtling through the hostile countryside towards King Aron’s kingdom. Johnson has brilliantly taken the dystopian genre to a level accessible to tween readers. The Mark of the Dragonfly is a fantastic and original tale of adventure and magic with steampunk elements and a little romance thrown in. The landscapes the girls pass through are imaginatively depicted and cinematically described (streets lit by glowing “night eye flowers”). Fierce battles are tempered with humor, and Piper is a heroine to fall in love with: smart, brave, kind, and mechanically inclined to boot!"–Jane Barrer, United Nations International School, New York City
Booklist
"It is a harsh life for Piper, an orphan who makes her living salvaging meteor-storm debris and repairing small machines in Scrap Town #16. When she rescues an unconscious girl, Anna, from the wreckage of a travelers’ caravan and discovers that the girl is under the protection of the king of the Dragonfly Territories, Piper knows that returning Anna to her family is the perfect chance for her to start a new life. But getting there will require a trip on the expensive and dangerous 401, a beautiful old train with mysterious guards. And that’s not their only roadblock: Anna has lost her memory. And she is very odd. And a strange, intense man who will stop at nothing to capture Anna is hot on her heels. Part Firefly and part Kenneth Oppel’s Airborn (2004), this alternate-world novel is full of mechanical wonders, magical people, and unambiguous good guys and bad guys. Appealing characters and lots of action make it a good choice for young adventure readers with a taste for steampunk."